Streaming Science #5: Using Virtual Reality Tours for Engagement With Your Target Audience
Two people using VR headsets.
View on EDIS
PDF 2023

Keywords

Computer Simulation
Science Education

Categories

How to Cite

Loizzo, Jamie, Gabriel Spandau, Caroline Barnett, Alice Akers, Alexis Bolger, and Courtney Meyers. 2023. “Streaming Science #5: Using Virtual Reality Tours for Engagement With Your Target Audience: AEC779 WC440, 10 2023”. EDIS 2023 (5). Gainesville, FL. https://doi.org/10.32473/edis-wc440-2023.

Abstract

This is the fifth of seven publications in the Streaming Science EDIS series about using mobile instructional and communication technologies (ICTs) for outreach and engagement with your target audiences. This publication is intended as a guide for communication and education professionals to use various virtual reality (VR) hardware and software to create immersive online content about agricultural and natural resources spaces and places to communicate, teach, and engage with scientific content.

https://doi.org/10.32473/edis-wc440-2023
View on EDIS
PDF 2023

References

Bailenson, J. N. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton & Company.

Barnett, C. P. (2022). Influence of charismatic animals on youth environmental knowledge and connection to water through the application of virtual reality tours. [Master’s thesis, University of Florida]. https://original-ufdc.uflib.ufl.edu/UFE0059262/00001

Boda, P. A., & Brown, B. (2020). Priming urban learners’ attitudes toward the relevancy of science: A mixed-methods study testing the importance of context. Journal of Research Science Technology, 57, 567 – 596. https://doi.org/10.1002/tea.21604

Hsu, W. C., Tseng, C. M., & Kang, S. C. (2018). Using exaggerated feedback in a VR environment to enhance behavior intention of water-conservation. Educational Technology & Society, 21(4), 187-203.

Krathwohl, D. R. (2002). A revision of Bloom’s Taxonomy: An overview. Theory Into Practice, 41(4), 212-218. https://doi.org/10.1207/s15430421tip4104_2

Kuchera, B. (2020, October 20). The VR revolution has been 5 minutes away for 8 years: What keeps virtual reality stuck in the future? Polygon. https://www.polygon.com/2020/10/20/21521608/vr-headsets-pricing-comfort-virtual-reality-future

Mabrook, R., & Singer, J. B. (2019). Virtual reality, 360º video, and journalism studies: Conceptual approaches to immersive technologies. Journalism Studies, 20(14), 2096-2112. https://doi.org/10.1080/1461670X.2019.1568203

Markowitz, D. M., Laha, R., Perone, B. P., Pea, R. D., & Ballenson, J. N. (2018). Immersive VR field trips facilitate learning about climate change. Frontiers in Psychology, 9(2364). https://doi.org/10.3389/fpsyg.2018.02364

Meinhold, R. M. A. (2020). Virtual reality. In Salem Press Encyclopedia of Science.

Nagy, J., & Turner, F. (2019). The selling of virtual reality: Novelty and continuity in the cultural integration of technology. Communication, Culture, & Critique, 12(4), 535-552. https://doi.org/10.1093/ccc/tcz038

Schott, C. (2017). Virtual fieldtrips and climate change education for tourism students. Journal of Hospitality, Leisure, Sport & Tourism Education, 21, 13-22. https://doi.org/10.1016/j.jhlste.2017.05.002

Smith, G. A., & Sobel, D. (2010). Place- and community-based education in schools. Routledge.

Stone, W., Loizzo, J., Aenlle, J., & Beattie, P. (2022). Labs and landscapes virtual reality: Student-created forest conservation tours for informal public engagement. Journal of Applied Communications, 106(1), 1-17. https://doi.org/10.4148/1051-0834.2395

Copyright (c) 2023 UF/IFAS