Aggregation of Hierarchically-Organized Agents in a Multi-Agent System

Authors

  • Sarah Kitchen Michigan Tech Research Institute
  • Keith Brawner

DOI:

https://doi.org/10.32473/flairs.v35i.130822

Abstract

Artificially intelligent agents are enjoying increased adoption in both the video game and simulation industry - being used for both training and education as well as entertainment purposes with largescale real-time strategy games.  Both type of systems have a need for the simulation of large numbers of units.  While traditional scalability solutions (e.g. segmenting the terrain and using separate hardware to process various sections) can be used, this is wasteful of processing power which could have been better used to approximate the results of far-flung conflict while disaggregating close-in conflict for the benefit of the user/trainee.  Approaches to do so haven’t been investigated due to the smaller scales of simulations until recent developments.  This paper provides an introduction to a modeling approach that can be used to bridge optimal control techniques with wargaming AI agents in order to provide cohesive aggregated and disaggregated AI forces within simulations.

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Published

04-05-2022

How to Cite

Kitchen, S., & Brawner, K. (2022). Aggregation of Hierarchically-Organized Agents in a Multi-Agent System. The International FLAIRS Conference Proceedings, 35. https://doi.org/10.32473/flairs.v35i.130822

Issue

Section

Special Track: Artificial Intelligence in Games, Serious Games, and Multimedia