Toward a Competitive Agent Framework for Magic: The Gathering

Authors

DOI:

https://doi.org/10.32473/flairs.v34i1.128416

Keywords:

Competitive Agent, Serious Games, Linear Play, Magic: The Gathering, Mulligan Algorithm

Abstract

Magic: The Gathering is a collectible card game that is traditionally a human-based game: two or more players compete with their own custom deck to eliminate their opponent(s). Magic has again surged in popularity with the release of Magic: Arena, a digital substitute for the physical card game. What Magic: Arena lacks is meaningful gameplay with a competitive, intelligent agent. We propose a strategy-based framework for basic decision making in Magic: The Gathering. We describe these procedures and provide experimental evidence for the effectiveness of our approach.

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Published

2021-04-18

How to Cite

Alvin, C., Bowling, M., Rivers-Green, S., Siglin, D., & Alvin, L. (2021). Toward a Competitive Agent Framework for Magic: The Gathering. The International FLAIRS Conference Proceedings, 34. https://doi.org/10.32473/flairs.v34i1.128416

Issue

Section

Special Track: Artificial Intelligence in Games, Serious Games, and Multimedia