Serious Games for Training in Patient Flow Management in Emergency Departments: State of the Art and Perspectives
Serious Games for Training ED professionals
DOI:
https://doi.org/10.32473/flairs.36.133276Keywords:
Healthcare Informatics, Education, Serious games, Healthcare Professional Training, Emergency departmentAbstract
Emergency departments (EDs) face significant challenges in providing timely care due to the increase in patient volume and limited resources. To improve patient flow management, new strategies based on artificial intelligence, machine learning, computer modeling, and simulation have been developed, including serious computer games and virtual reality. We performed a systematic review of the use of serious games and virtual reality to train healthcare professionals in the ED.
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Copyright (c) 2023 Charlotte Blot, Katia Weickert, Arthur Payros, Marta Avalos, Cédric Gil-Jardiné

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.