Serious Games for Training in Patient Flow Management in Emergency Departments: State of the Art and Perspectives

Serious Games for Training ED professionals

Authors

  • Charlotte Blot University of Bordeaux, Bordeaux Population Health Research Center
  • Katia Weickert University of Bordeaux, Bordeaux Population Health Research Center
  • Arthur Payros University of Bordeaux, Bordeaux Population Health Research Center
  • Marta Avalos University of Bordeaux
  • Cédric Gil-Jardiné University of Bordeaux, Bordeaux Population Health Research Center; University Hospital of Bordeaux

DOI:

https://doi.org/10.32473/flairs.36.133276

Keywords:

Healthcare Informatics, Education, Serious games, Healthcare Professional Training, Emergency department

Abstract

Emergency departments (EDs) face significant challenges in providing timely care due to the increase in patient volume and limited resources. To improve patient flow management, new strategies based on artificial intelligence, machine learning, computer modeling, and simulation have been developed, including serious computer games and virtual reality. We performed a systematic review of the use of serious games and virtual reality to train healthcare professionals in the ED.

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Published

08-05-2023

How to Cite

Blot, C., Weickert, K., Payros, A., Avalos, M., & Gil-Jardiné, C. (2023). Serious Games for Training in Patient Flow Management in Emergency Departments: State of the Art and Perspectives: Serious Games for Training ED professionals. The International FLAIRS Conference Proceedings, 36(1). https://doi.org/10.32473/flairs.36.133276